

Rules
Virtual Sports
 Greyhound Races
 Lucky Six
 Lucky X
 Next Six
 Slot Car Races
 Virtual Greyhound Races
 Virtual Horse Races
 Virtual Motorcycle Speedway
1.1. Game description
Electronic betting game "Greyhound Races" (hereinafter: Electronic betting game) is the betting game based on virtual or recorded dograce events, wherein the Random Number Generator (RNG) is used for selection of events.
The electronic betting game takes place in a manner that a player is enabled to bet on the outcome of virtual or recorded race events offered through standard and special bets.
The electronic betting game offers to its participants a virtual or recorded race event in which every single round includes 6 or 8 greyhounds (hereinafter: racers). Each racer is marked with a certain number, ranging from 1 to 6, that is, 1 to 8.
1.2. Game description and Length
A single round of an electronic betting game lasts 3 minutes and 45 seconds in average, consisting of the race announcement, display and results.
Selection of virtual or recorded race events is statistically independent, random and unpredictable, and generated by the Random Number Generator – RNG.
The Random Number Generator (RNG) is certified by a legal person authorised to certify slotmachines and lottery systems.
1.3. Betting Markets
1.3.1. Winner
In the Winner bet, a player may guess as to whether a chosen racer will win or cross the finish line prior to other racers.
1.3.2. Forecast
In the Forecast bet, a player may guess the ranks of the first two racers. A player chooses two racers in a manner that the first chosen racer will be the first to cross the finish line and the second chosen racer will be the second to cross the finish line. If the ranking of the first two racers is hit, multiplication of the relevant chosen ranking coefficient and deposit/payment will form the prize.
1.3.3. Reverse Forecast
Reverse Forecast enables a player to guess several different Forecast combinations on a single ticket. Each combination is subject to a separate payment/deposit and the minimum payment/deposit on a ticket will increase proportional to the number of the played Forecast combinations.
1.3.4. Place
In the Place bet a player may guess if a chosen racer will be one of the first two racers to cross the finish line.
1.3.5. Show
In the Show bet, a player may guess if a chosen racer will be one of the first three racers to cross the finish line.
1.4. Schedule Feature
The players can place different bets for several rounds in advance, using the schedule feature. In such a case, any bet they make will be treated separately.
2.1. Game description
Electronic betting game "Lucky Six" is a betting game on computer generated events in which a Random Number Generator – RNG is used for the selection of events (hereinafter: online betting game).
This electronic betting game offers to its participants 48 numbers, of which 35 numbers are randomly generated in a single round. The numbers are arranged in 8 groups, each containing 6 numbers. Each group is marked with a certain colour: red, green, blue, purple, brown, yellow, orange and black, as follows:
 Red group of numbers: 1, 9, 17, 25, 33, 41;
 Green group of numbers: 2, 10, 18, 26, 34, 42;
 Blue group of numbers: 3, 11, 19, 27, 35, 43;
 Purple group of numbers: 4, 12, 20, 28, 36, 44;
 Brown group of numbers: 5, 13, 21, 29, 37, 45;
 Yellow group of numbers: 6, 14, 22, 30, 38, 46;
 Orange group of numbers: 7, 15, 23, 31, 39, 47;
 Black group of numbers: 8, 16, 24, 32, 40, 48;
2.2. Game description and Length
One round of the electronic betting game lasts 5 minutes, consisting of the announcement/countdown, draw animation and results.
The electronic betting game results, that is, results of offered bets are statistically independent, random and unpredictable numbers generated by the Random Number Generator – RNG.
The Random Number Generator (RNG) is certified by a legal person authorised to certify slotmachines and lottery systems.
2.3. Betting Markets
2.3.1. Lucky Six
Betting offers 48 numbers (ranging 1 to 48) of which a player selects 6 different numbers. During a single round of the electronic betting game, 35 numbers are ra ndomly generated from a range of 48 numbers. If 6 numbers chosen by the player are among those 35, the player hits the prize which is equal to the score of payments/deposits times a coefficient indicated along with the last hit number.
2.3.2. Six Numbers One Colour
Six Numbers One Colour betting offers the players the possibility to choose and hit the colours of a generated group of numbers. A player shall win a prize if, during a round, he generates 6 numbers of the same colour, that is, a colour preselected by the player.
2.3.3. Even/Odd PreNumbers
In Even/Odd Pre Numbers betting, a player may guess if more even or odd numbers will be generated in the first 5 generated numbers.
2.3.4. First Number Even/Odd
In the First Number Even/Odd betting, a player may guess if the first generated number of the round will be even or odd.
2.3.5. PreNumbers Sum
In the PreNumbers Sum (122.5+) betting, a player may guess if the sum of the first 5 generated numbers in a round will be under or over 122.5.
2.3.6. First Number
In the First Number (24.5+) betting, a player may guess if the first generated number in a round will be under or over 24.5.
2.3.7. First Ball Colour
In the First Number Colour betting, a player may guess the colour of the first generated number in a round. The player has the possibility to choose multiple colours.
2.3.8. PreBalls Number
In the PreBalls Number betting, a player may guess if a chosen number will be among the first 5 generated numbers in a round.
2.3.9. System Bet
In the system bet, a player may select more than 6 numbers from the range of 48, that is, a player may choose 7, 8, 9 and 10 numbers, thus forming the predefined systems 6/7, 6/8, 6/9, 6/10. To win a prize, a player must hit at least 6 numbers of the total selected numbers. The increase in the chosen number shall consistently increase the number of combinations, as follows:
 for the 6/7 system, the possible number of combinations is 7;
 for the 6/8 system, the possible number of combinations is 28;
 for the 6/9 system, the possible number of combinations is 84;
 for the 6/10 system, the possible number of combinations is 210.
In the system bet, the prize will be calculated in a manner that the total payment/deposit on a ticket will be divided by a possible number of combinations and the resulting payment/deposit will be multiplied by the coefficient indicated along with the last hit number of the winning combination.
Winnings of each combination in the system bet are subject to the same rules as a normal bet depending on the respective payments per combination, odds, and bonus symbols hit.
2.3.10. Future bet
In the "Future Bet", a player may play any bet (standard, special, system) up to 10 rounds beforehand. In such a case, any bet shall be treated separately.
2.4. Bonus
Two random numbers drawn from 6th to 35th place will be assigned a Blue and a Gold symbol.
 If 6 numbers chosen by the player are among 35 generated numbers and if the Golden symbol is next to 6th drawn number, the coefficient on which the last guessed number of the winning composition was drawn, is multiplied two times.
 If 6 numbers chosen by the player are among 35 generated numbers and if the Golden symbol is next to 6th drawn number and Blue symbol is next to any of remaining 5 drawn numbers, the coefficient on which the last guessed number of the winning composition was drawn, is multiplied four times.
Position of the symbols is outcome of random choice and cannot be foreseen. To make sure the x4 Bonus is always available, the Blue symbol will always be placed in front of the Gold symbol.
2.5. Pay table
Table 1 Pay table – Lucky Six and Six Number One Colour
Xth generated number 
Coefficient 
6th generated number 
10000 
7th generated number 
7500 
8th generated number 
5000 
9th generated number 
2500 
10th generated number 
1000 
11th generated number 
500 
12th generated number 
300 
13th generated number 
200 
14th generated number 
150 
15th generated number 
100 
16th generated number 
80 
17th generated number 
60 
18th generated number 
40 
19th generated number 
30 
20th generated number 
25 
21th generated number 
20 
22nd generated number 
18 
23rd generated number 
16 
24th generated number 
14 
25th generated number 
12 
26th generated number 
10 
27th generated number 
9 
28th generated number 
8 
29th generated number 
7 
30th generated number 
6 
31st generated number 
5 
32nd generated number 
4 
33th generated number 
3 
34th generated number 
2 
35th generated number 
1 
Table 2 Pay table for other bets
Name of the bet 
Coefficient 
Even/Odd PreNumbers 
1.85 
First Number Even/Odd 
1.85 
PreNumbers Sum 
1.85 
First Number 
1.85 
First Ball Colour 
1 colour * 
2 colours ** 
4 colours *** 
7.20 
3.60 
1.80 
PreBalls Number 

8.00 

System bet 
Winnings of each combination in the system bet are subject to the same rules as a Lucky Six bet depending on the respective payments per combination, odds, and bonus symbols hit 
* If the first generated number matches the colour chosen by the player, the applicable coefficient is 7.20
** If the first generated number matches one of the two colours chosen by the player, the applicable coefficient is 3.60
*** If the first generated number matches one of the four colours chosen by the player, the applicable coefficient is 1.80
3.1. Description
Electronic betting game "Lucky X" is the betting game on computer generated events, wherein the events are selected by the Random Number Generator (RNG) (hereinafter: "Electronic betting game").
Electronic betting game offers to its participants 50 numbers, of which, 36 numbers are randomly generated in a single round. Numbers are arranged in 5 groups, each containing 10 numbers. Each group is marked with a certain colour: red, blue, green, yellow, purple, as follows:
 Red group of numbers: 1, 6, 11, 16, 21, 26, 31, 36, 41, 46;
 Blue group of numbers: 2, 7, 12, 17, 22, 27, 32, 37, 42, 47;
 Green group of numbers: 3, 8, 13, 18, 23, 28, 33, 38, 43, 48;
 Yellow group of numbers: 4, 9, 14, 19, 24, 29, 34, 39, 44, 49;
 Purple group of numbers: 5, 10, 15, 20, 25, 30, 35, 40, 45, 50.
3.2. Game Description and Length
One round of the electronic betting game lasts 5 minutes, consisting of the announcement/countdown, draw animation and results.
The electronic betting game results, that is, results of offered standard, special and system bets are statistically independent, random and unpredictable numbers generated by the Random Number Generator – RNG.
The Random Number Generator (RNG) is certified by a legal person authorised to certify slotmachines and lottery systems.
3.3. Betting Markets
By choosing the amount of numbers, the players define the type of standard bet they play. The amount of numbers they choose, the type of bet they play. The set of rules for each of 10 standard types of bet are listed below.
 Bet type 1
If a player chooses only 1 number from the range of 50, he plays the bet type "one". The bet type "one" is valid for the first 9 numbers in the sequence of drawn numbers. If a player plays the bet type "one", and one of the drawn numbers is the number he has chosen, the prize will be defined against the payment schedule, according to the sequence of relevant quotas. After 9 numbers are drawn, the bet type "one" ends and all the following numbers (from 10 to 36) shall be invalid for the bet type 1!
 Bet type 2
If a player chooses 2 numbers from the range of 50, he plays the bet type "two". The bet type "two" is valid for the first 18 numbers in the referenced sequence. If a player plays the bet type "two", he should hit a combination of his two numbers of those drawn in a sequence. If the sequence of drawn numbers contains the two numbers he has chosen, the prize will be defined against the payment schedule, according to the relevant sequence of quotas. After 18 numbers are drawn, the bet type "two" ends and all the following numbers (from 19 to 36) shall be invalid for the bet type "two"!
 Bet type 3
If a player chooses 3 numbers from the range of 50, he plays the bet type "three". The bet type "three" is valid for the first 25 numbers in the referenced sequence. If a player plays the bet type "three", he should hit a combination of his three numbers of those drawn in a sequence. If the sequence of drawn numbers contains the three numbers he has chosen, the prize will be defined against the payment schedule, according to the relevant sequence of quotas. After 25 numbers are drawn, the bet type "three" ends and all the following numbers (from 26 to 36) shall be invalid for the bet type "three"!
 Bet type 4
If a player chooses 4 numbers from the range of 50, he plays the bet type "four". The bet type "four" is valid for the first 31 numbers in the referenced sequence. If a player plays the bet type "four", he should hit a combination of his four numbers of those drawn in a sequence. If the sequence of drawn numbers contains the four numbers he has chosen, the prize will be defined against the payment schedule, according to the relevant sequence of quotas. After 31 numbers are drawn, the bet type "four" ends and all the following numbers (from 32 to 36) shall be invalid for the bet type "four"!
 Bet type 5
If a player chooses 5 numbers from the range of 50, he plays the bet type "five". The bet type "five" is valid for the first 34 numbers in the referenced sequence. If a player plays the bet type "five", he should hit a combination of his five numbers of those drawn in a sequence. If the sequence of drawn numbers contains the five numbers he has chosen, the prize will be defined against the payment schedule, according to the relevant sequence of quotas. After 34 numbers are drawn, the bet type "five" ends and all the following numbers (from 35 to 36) shall be invalid for the bet type "five"!
 Bet type 6 / 7 / 8 / 9 / 10
The same rule applies to these bet types. If a player chooses 6 to 10 numbers from the range of 50, he plays the relevant bet type. The bet types 6 to 10 are valid for all 36 num bers in the referenced sequence. If a player plays one of these bet types, he should hit a combination of all chosen numbers among those drawn in a sequence. If the sequence of drawn numbers contains the chosen numbers, the prize will be defined against the payment schedule, according to the relevant sequence of quotas. After 36 numbers are drawn, these bet types end!
3.3.1. Colour bet
Lucky X includes two types of the colour bet, the "Colour as a random choice of a chosen bet type" and the "colour as the system (bet type of 10)".
 Colour as a random choice of a chosen bet type
A player pays for this type of bet by choosing the numbers 1 to 10 of a certain colour, thereafter that number of random numbers of the chosen colour will be paid in for him. Th e same rules as those applied to standards tickets shall also apply to all tickets of this bet type and, depending on how many numbers of the referenced colour he has chosen, that type of bet he will play.
 Colour as the system (bet type of 10)
Within this bet type, the player chooses a colour and indicates to which system he wants to pay all tickets of that colour. The offered systems range from 1 to 10 (1/10, 2/10, 3/10, 4/10, 5/10, 6/10, 7/10, 8/10, 9/10, 10/10). Standard ticket rules also apply to tickets of this bet type.
3.3.2. Sum of first 6 numbers
With this type of bet, a player bets as to whether the sum of the first 6 numbers will be "under or equal" or "over or equal" to 153. He shall win a prize in the first case if the sum of balls drawn is equal to or under than 153, and in the second case if the sum of the drawn balls is equal to or over than 153. If the sum of the first 6 numbers equals 153, both bets win.
3.3.3. First ball colour
With this type of bet, a player bets on the first ball colour, that is, if it will be blue, red, green, yellow or purple. He wins if he hits the colour of the first ball drawn.
3.3.4. Number in the first 6
With this type of bet, a player bets that the number he has chosen will be drawn among the first 6 numbers. He wins a prize if the number he chose is equal to one of the first six numbers drawn.
3.3.5. First Number Even/Odd
With this type of bet, a player bets that the first drawn number will be even or odd. He wins a price in the first case if the first drawn number is odd, and in the second case if the drawn number is even.
3.3.6. First Number Under/Over
With this type of bet, a player bets that the first number drawn will be under or over 25.5. He wins a prize in the first case if the first drawn number is under 25.5 and in the second case if the drawn number is over 25.5.
3.3.7. System bets
A player pays for a system ticket by choosing numbers 1 to 10, indicating the type of bet he wants to pay for. It is possible to choose up to 10 numbers in all available bet types.

1 
2 
3 
4 
5 
6 
7 
8 
9 
10 
1 
1 
2 
3 
4 
5 
6 
7 
8 
9 
10 
2 

1 
3 
6 
10 
15 
21 
28 
36 
45 
3 


1 
4 
10 
20 
35 
56 
84 
120 
4 



1 
5 
15 
35 
70 
126 
210 
5 




1 
6 
21 
56 
126 
252 
6 





1 
7 
28 
84 
210 
7 






1 
8 
63 
120 
8 







1 
9 
45 
9 








1 
10 
10 









1 
3.3.8. Future bet
In "Future bet", a player may play any bet (standard, special, system) up to 10 rounds beforehand. In such a case, each bet will be treated separately.
3.4. Pay table
The player wins a prize which is equal to multiplication of his deposit and the quota. The winning quota is contained in the payment schedule at the intersection of the line on which the number completing the player's winning combination is dra wn and the column of the bet type the player paid for.
Table 1 Pay table (Bet types)
X^{th} generated
number 
Type1 
Type2 
Type3 
Type4 
Type5 
Type6 
Type7 
Type8 
Type9 
Type10 
1st 
9 









2nd 
8 
100 








3rd 
7 
40 
200 







4th 
6 
15 
100 
1000 






5th 
5 
14 
80 
200 
5000 





6th 
4 
13 
70 
80 
1000 
10000 




7th 
3 
12 
50 
60 
500 
5000 
20000 



8th 
2 
11 
40 
50 
400 
2500 
10000 
30000 


9th 
1 
10 
30 
40 
300 
1500 
5000 
10000 
50000 

10th 

9 
20 
30 
200 
1000 
2500 
5000 
20000 
100000 
11th 

8 
15 
25 
100 
700 
2000 
4000 
10000 
50000 
12th 

7 
14 
20 
90 
500 
1000 
3000 
5000 
40000 
13th 

6 
13 
19 
70 
250 
700 
2000 
3000 
20000 
14th 

5 
12 
18 
50 
200 
500 
1000 
2000 
10000 
15th 

4 
11 
17 
45 
100 
400 
900 
1000 
5000 
16th 

3 
10 
16 
40 
90 
300 
800 
900 
3000 
17th 

2 
9 
15 
35 
80 
200 
700 
800 
2500 
18th 

1 
8 
14 
30 
70 
100 
600 
700 
1500 
19th 


7 
13 
20 
60 
90 
500 
600 
1000 
20th 


6 
12 
15 
50 
80 
100 
400 
600 
21st 


5 
11 
14 
40 
70 
90 
300 
500 
22nd 


4 
10 
13 
30 
60 
80 
250 
400 
23rd 


3 
9 
12 
25 
50 
70 
200 
300 
24th 


2 
8 
11 
15 
45 
60 
150 
250 
25th 


1 
7 
10 
14 
40 
50 
100 
200 
26th 



6 
9 
13 
35 
45 
90 
150 
27th 



5 
8 
10 
25 
40 
80 
100 
28th 



4 
7 
9 
20 
35 
70 
90 
29th 



3 
6 
8 
15 
30 
60 
80 
30th 



2 
5 
7 
12 
25 
50 
70 
31st 



1 
4 
6 
10 
20 
40 
60 
32nd 




3 
5 
8 
15 
30 
50 
33th 




2 
4 
6 
10 
20 
40 
34th 




1 
3 
4 
9 
10 
30 
35th 





2 
3 
8 
9 
20 
36th 





1 
2 
3 
4 
10 
Table 2 Pay table for other bets
Name of the bet 
Coefficient 
Sum of first 6 numbers 
1.80 
First ball colour 
4.50 
Number in the first 6 
7.00 
First number Even/Odd 
1.80 
First number Under/Over 
1.80 
4.1. Game description
Electronic betting game "Next Six" is a betting game on computer generated events in which a Random Number Generator  RNG is used for the selection of events.
This electronic betting game offers to its participants 48 numbers, of which 35 numbers are randomly generated in a single round. The numbers are arranged in 6 groups, each containing 8 numbers. Each group is marked with a certain colour, in the following manner:
 Blue – 1, 2, 3, 4, 5, 6, 7, 8
 Green – 9, 10, 11, 12, 13,14, 15, 16
 Purple – 17, 18, 19, 20, 21, 22, 23, 24
 Red – 25, 26, 27, 28, 29, 30, 31, 32
 Orange – 33, 34, 35, 36, 37, 38, 39, 40
 Black – 41, 42, 43, 44, 45, 46, 47, 48
Balls are drawn from the pool, and they are not returned in the pool until the end of the 35draw cycle. Before the draw of each ball, betting window is open with various betting markets for next balls and next six balls.
The electronic betting game results, that is, results of offered standard and special bets are statistically independent, random and unpredictable numbers generated by the Random Number Generator – RNG.
The Random Number Generator (RNG) is certified by a legal person authorised to certify slot machines and lottery systems.
4.2. Bet types
4.2.1. Next ball
Hit the number of the next ball. Prior to the draw of each new ball, wagers can be placed on the outcome of the number on the next ball. Only the remaining balls in the draw are available for betting.
4.2.2. Next 2 balls
Hit the next two numbers in the draw in any order. Prior to the draw of each new ball, wagers can be placed on the outcome of the numbers on the next two balls. Only the remaining balls in the draw are available for betting.
4.2.3. 1 in next six
Prior to the draw of each new ball, wagers can be placed whether a selected number will be drawn in the next six numbers. Only the remaining balls in the draw are available for betting. This market is available up until 30th number is drawn.
4.2.4. 2 in next six
Prior to the draw of each new ball, wagers can be placed whether a selected two numbers will be drawn in the next six numbers. Only the remaining balls in the draw are available for betting. This market is available up until 30th number is drawn.
4.2.5. 3 in next six
Prior to the draw of each new ball, wagers can be placed whether selected three numbers will be drawn in the next six numbers. Only the remaining balls in the draw are available for betting. This market is available up until 30th number is drawn.
4.2.6. Next ball odd/even
Prior to the draw of each new ball, wagers can be placed whether the number on the next ball will be odd or even. Only the remaining balls in the draw are available for betting. Odds vary depending on the remaining number of odd and even numbers left in the draw.
4.2.7. Colour of the next ball
Prior to the draw of each new ball, wagers can be placed on the colour of the next ball. There are six different colours available. Only the remaining balls in the draw are available for betting. Odds vary depending on the colours of the remaining numbers left in the draw. If there are no more balls with certain colour, the market won’t be available.
4.2.8. More odd/even in next six
Prior to the draw of each new ball, wagers can be placed whether there will be more odd numbers in the next six numbers, more even numbers in the next six numbers or will it be equal numbers of odd and even numbers. Only the remaining balls in the draw are available for betting. Odds vary depending on the remaining number of odd and even numbers left in the draw. This market is available up until 30th number is drawn.
4.3. Time and Terms for Payment Cancellation
Already paid in tickets can’t be cancelled.
A player can’t give up on the payment/deposit made for taking part in an electronic betting game.
4.4. Next Six Paytable
Check bet odds in the following tables:
Table 1 Next ball odds
Ball drawn 
Next ball 
Next 2 balls 
1 
47 
1,000 
2 
46 
950 
3 
45 
900 
4 
44 
880 
5 
43 
850 
6 
42 
800 
7 
41 
770 
8 
40 
730 
9 
39 
700 
10 
38 
660 
11 
37 
630 
12 
36 
600 
13 
35 
560 
14 
34 
530 
15 
33 
500 
16 
32 
480 
17 
31 
450 
18 
30 
420 
19 
29 
400 
20 
28 
380 
21 
27 
350 
22 
26 
330 
23 
25 
300 
24 
24 
280 
25 
23 
260 
26 
22 
240 
27 
21 
220 
28 
20 
200 
29 
19 
180 
30 
18 
165 
31 
17 
145 
32 
16 
130 
33 
15 
115 
34 
14 
100 
35 
13 
 
Table 2 Next six odds
Ball drawn 
1 in next six odds 
2 in next six odds 
3 in next six 
1 
7.85 
70.00 
750 
2 
7.65 
68.00 
700 
3 
7.50 
65.00 
650 
4 
7.35 
63.00 
600 
5 
7.15 
60.00 
560 
6 
7.00 
57.00 
530 
7 
6.85 
55.00 
500 
8 
6.70 
52.00 
470 
9 
6.50 
50.00 
440 
10 
6.35 
47.00 
400 
11 
6.20 
45.00 
380 
12 
6.00 
42.00 
350 
13 
5.90 
40.00 
320 
14 
5.70 
38.00 
300 
15 
5.50 
35.00 
270 
16 
5.40 
33.00 
250 
17 
5.20 
31.00 
230 
18 
5.00 
29.00 
200 
19 
4.90 
27.00 
180 
20 
4.75 
26.00 
160 
21 
4.50 
24.00 
150 
22 
4.40 
22.00 
130 
23 
4.25 
21.00 
120 
24 
4.10 
19.00 
100 
25 
3.90 
18.00 
90 
26 
3.75 
16.00 
80 
27 
3.60 
14.00 
70 
28 
3.45 
13.00 
60 
29 
3.25 
12.00 
50 
30 
3.00 
11.00 
40 
NOTE: odds for special bets vary depending on the remaining number of balls left in the draw.
5.1. Game description
Electronic betting game "Slot Car Races" (hereinafter: Electronic betting game) is the betting game based on virtual or recorded race events, wherein the Random Number Generator (RNG) is used for selection of events.
The electronic betting game takes place in a manner that a player is enabled to bet on the outcome of virtual or recorded race events offered through different bets.
The electronic betting game offers to its participants a virtual or recorded car race event in which every single round includes 6 or 8 slot cars (hereinafter: racers). Each slot car is marked with a certain number, ranging from 1 to 6, that is, 1 to 8.
5.2. Game description and Length
A single round of an electronic betting game lasts 3 minutes and 45 seconds in average, consisting of the race announcement, display and results.
Selection of virtual or recorded race events is statistically independent, random and unpredictable, and generated by the Random Number Generator – RNG.
The Random Number Generator (RNG) is certified by a legal person authorised to certify slotmachines and lottery systems.
5.3. Betting Markets
5.3.1. Winner
In the Winner bet, a player may guess as to whether a chosen racer will win or cross the finish line prior to other racers.
5.3.2. Forecast
In the Forecast bet, a player may guess the ranks of the first two racers. A player chooses two racers in a manner that the first chosen horse will be the first to cross the finish line and the second chosen racer will be the second to cross the finish line. If the ranking of the first two racers is hit, multiplication of the relevant chosen ranking coefficient and deposit/payment will form the prize.
5.3.3. Reverse Forecast
Reverse Forecast enables a player to guess several different Forecast combinations on a single ticket. Each combination is subject to a separate payment/deposit and the minimum payment/deposit on a ticket will increase proportional to the number of the played Forecast combinations.
5.3.4. Place
In the Place bet a player may guess if a chosen racer will be one of the first two racers to cross the finish line.
5.3.5. Show
In the Show bet, a player may guess if a chosen racer will be one of the first three racers to cross the finish line.
5.4. Schedule Feature
The players can place different bets for several rounds in advance, using the schedule feature. In such a case, any bet they make will be treated separately.
6. Virtual Greyhound Races
6.1. Game description
Electronic betting game "Virtual Greyhound Races" (hereinafter: Electronic betting game) is the betting game based on virtual or recorded race events, wherein the Random Number Generator (RNG) is used for selection of events.
The electronic betting game takes place in a manner that a player is enabled to bet on the outcome of virtual or recorded race events offered through standard and special bets.
The electronic betting game offers to its participants a virtual or recorded dograce event in which every single round includes 6 or 8 virtual greyhounds (hereinafter: racers). Each racer is marked with a certain number, ranging from 1 to 6, that is, 1 to 8.
6.2. Game description and Length
A single round of an electronic betting game lasts 3 minutes and 45 seconds in average, consisting of the race announcement, display and results.
Selection of virtual or recorded race events is statistically independent, random and unpredictable, and generated by the Random Number Generator – RNG.
The Random Number Generator (RNG) is certified by a legal person authorised to certify slotmachines and lottery systems.
6.3. Betting Markets
6.3.1. Winner
In the Winner bet, a player may guess as to whether a chosen racer will win or cross the finish line prior to other racers.
6.3.2. Forecast
In the Forecast bet, a player may guess the ranks of the first two racers. A player chooses two racers in a manner that the first chosen racer will be the first to cross the finish line and the second chosen racer will be the second to cross the finish line. If the ranking of the first two racers is hit, multiplication of the relevant chosen ranking coefficient and deposit/payment will form the prize.
6.3.3. Reverse Forecast
Reverse Forecast enables a player to guess several different Forecast combinations on a single ticket. Each combination is subject to a separate payment/deposit and the minimum payment/deposit on a ticket will increase proportional to the number of the played Forecast combinations.
6.3.4. Place
In the Place bet a player may guess if a chosen racer will be one of the first two racers to cross the finish line.
6.3.5. Show
In the Show bet, a player may guess if a chosen racer will be one of the first three racers to cross the finish line.
7.1. Game description
Electronic betting game "Virtual Horse Races" (hereinafter: Electronic betting game) is the betting game based on virtual or recorded horserace events, wherein the Random Number Generator (RNG) is used for selection of events.
The electronic betting game takes place in a manner that a player is enabled to bet on the outcome of virtual or recorded race events offered through standard and special bets.
The electronic betting game offers to its participants a virtual or recorded race event in which every single round includes 6 or 8 virtual horses (hereinafter: racers). Each racer is marked with a certain number, ranging from 1 to 6, that is, 1 to 8.
7.2. Game description and Length
A single round of an electronic betting game lasts 3 minutes and 45 seconds in average, consisting of the race announcement, display and results.
Selection of virtual or recorded race events is statistically independent, random and unpredictable, and generated by the Random Number Generator – RNG.
The Random Number Generator (RNG) is certified by a legal person authorised to certify slotmachines and lottery systems.
7.3. Betting Markets
7.3.1. Winner
In the Winner bet, a player may guess as to whether a chosen racer will win or cross the finish line prior to other racers.
7.3.2. Forecast
In the Forecast bet, a player may guess the ranks of the first two racers. A player chooses two racers in a manner that the first chosen horse will be the first to cross the finish line and the second chosen racer will be the second to cross the finish line. If the ranking of the first two racers is hit, multiplication of the relevant chosen ranking coefficient and deposit/payment will form the prize.
7.3.3. Reverse Forecast
Reverse Forecast enables a player to guess several different Forecast combinations on a single ticket. Each combination is subject to a separate payment/deposit and the minimum payment/deposit on a ticket will increase proportional to the number of the played Forecast combinations.
7.3.4. Place
In the Place bet a player may guess if a chosen racer will be one of the first two racers to cross the finish line.
7.3.5. Show
In the Show bet, a player may guess if a chosen racer will be one of the first three racers to cross the finish line.
7.4. Schedule Feature
The players can place different bets for several rounds in advance, using the schedule feature. In such a case, any bet they make will be treated separately.
8. Virtual Motorcycle Speedway
8.1. Game description
Electronic betting game Virtual Motorcycle Speedway is the betting game based on virtual speedway races events, wherein the Random Number Generator (RNG) is used for selection of events (hereinafter: "Electronic betting game").
The electronic betting game take place in a manner that a player is enabled to bet on the outcome of virtual race events offered through various betting markets.
The electronic betting game offers to its participants a virtual race event with several racers. Each racer is marked with a certain number, ranging from 1 to the number of racers in the race.
8.2. Description of parts of the game
A single round of an electronic betting game consists of the race announcement, display and results.
Selection of virtual or recorded race events is statistically independent, random and unpredictable, and generated by the Random Number Generator  RNG.
The Random Number Generator (RNG) is certified by a legal person authorised to certify slot machines and lottery systems.
8.3. Betting Markets
8.3.1. Winner
In the Winner standard bet, a player may guess as to whether a chosen racer will win or cross the finish line prior to other racers.
8.3.2. Place
In the Place special bet, a player may guess if a chosen racer will be one of the first two r acers to cross the finish line.
8.3.3. Head 2 Head
Player selects which of the two racers will have higher position on the end of the race.
8.3.4. Forecast
In the Forecast bet, a player may guess the ranks of the first two racers. A player chooses two races in a manner that the first chosen racer will be the first to cross the finish line and the second chosen racer will be the second to cross the finish line. If the ranking of the first two racers is hit, multiplication of the relevant chosen ranking coefficient and deposit/payment will form the prize.
8.4. Schedule Feature
The players can place different bets for several rounds in advance, using the schedule feature. In such a case, any bet they make will be treated separately.


